v06 - game jam release


  • Sprite rendering is way way way faster than before. As of now, every sprite is rendered as a transparent hardware sprite using the direct rendering functions.

  • The SCENE example has been revamped hand has many small test and demo.

  • Support for .wav file streaming (LibWav, thanks to Visuals)

  • The audio interface has been unified, and can now support CDDA, SFX and WAV.

  • New ROMDISK example.

  • New romdisk generation mechanism. Simple prefix a folder with rd_ and a romdisk will be generated when you make cdi or make bba

  • There is a layer system to allow out of order rendering. graphics.setLayer(layerNumber)

  • Testing a new collision detection system in C. Bump was really really slow. This is not fully implemented yet. C_box2box(box1.x, box1.y, box1.w, box1.h, box2.x, box2.y, box2.w, box2.h)

Files

engine_v06.zip 9.9 MB
14 days ago

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