v06 - game jam release
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Sprite rendering is way way way faster than before. As of now, every sprite is rendered as a transparent hardware sprite using the direct rendering functions.
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The SCENE example has been revamped hand has many small test and demo.
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Support for .wav file streaming (LibWav, thanks to Visuals)
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The audio interface has been unified, and can now support CDDA, SFX and WAV.
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New ROMDISK example.
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New romdisk generation mechanism. Simple prefix a folder with rd_ and a romdisk will be generated when you
make cdi
ormake bba
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There is a layer system to allow out of order rendering.
graphics.setLayer(layerNumber)
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Testing a new collision detection system in C. Bump was really really slow. This is not fully implemented yet.
C_box2box(box1.x, box1.y, box1.w, box1.h, box2.x, box2.y, box2.w, box2.h)
Files
Get ANTIRUINS
ANTIRUINS
Lua 2D engine for the Sega Dreamcast
Status | In development |
Category | Tool |
Author | bertholet |
Tags | 2D, Dreamcast, Game engine, LÖVE, lua |
More posts
- ANTIRUINS v071 (Windows + MacOS)1 day ago
- v07 update8 days ago
- New Documentation for ANTIRUINS8 days ago
- ANTIRUINS - quickstart guideOct 09, 2023
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