ANTIRUINS v075 (Palette + Audio)
ANTIRUINS Engine » Devlog
Lots of small updates and bug fixes.
- Fixed a bunch of small audio inconsistencies.
- Added audio.setPan for SFX sounds.
- No more audio.resume, if you use audio.pause then audio.play it should resume (CDDA and WAV only)
- Added paletted texture support on Dreamcast. Check the example_palette.lua or read the docs.
- Palette can be loaded as .dtex.pal files or set manually.
- Initial mouse support for the Dreamcast.
- Added an input tester and fix some bugs when you have more than 1 controller.

Files
antiruins-beta.zip 25 MB
Version v075 Dec 28, 2024
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ANTIRUINS Engine
a Lua engine for the Sega Dreamcast and PC
| Status | In development |
| Category | Tool |
| Author | bertholet |
| Tags | 2D, Dreamcast, Game engine, LÖVE, lua, y2k |
More posts
- ANTIRUINS v090 (Optimized)Mar 12, 2026
- 5 new games made with ANTIRUINS!Mar 05, 2026
- ANTIRUINS v081Jul 26, 2025
- ANTIRUINS v080 (Physics)Mar 12, 2025
- Windows SupportJan 22, 2025
- ANTIRUINS v071 (Windows + MacOS)Dec 17, 2024
- ANTIRUINS v070 updateDec 09, 2024
- New Documentation for ANTIRUINSDec 09, 2024
- ANTIRUINS v060 - game jam releaseNov 01, 2024

Comments
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Wonderful, thanks for this new update!
The palette functions are very interesting, it opens up loads of cool graphical effects for games!