ANTIRUINS v075 (Palette + Audio)
ANTIRUINS » Devlog
Lots of small updates and bug fixes.
- Fixed a bunch of small audio inconsistencies.
- Added audio.setPan for SFX sounds.
- No more audio.resume, if you use audio.pause then audio.play it should resume (CDDA and WAV only)
- Added paletted texture support on Dreamcast. Check the example_palette.lua or read the docs.
- Palette can be loaded as .dtex.pal files or set manually.
- Initial mouse support for the Dreamcast.
- Added an input tester and fix some bugs when you have more than 1 controller.
Files
antiruins-beta.zip 8.7 MB
Version v075 5 days ago
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ANTIRUINS
Lua 2D engine for the Sega Dreamcast
Status | In development |
Category | Tool |
Author | bertholet |
Tags | 2D, Dreamcast, Game engine, LÖVE, lua |
More posts
- ANTIRUINS v071 (Windows + MacOS)17 days ago
- v07 update25 days ago
- New Documentation for ANTIRUINS25 days ago
- v06 - game jam release63 days ago
- ANTIRUINS - quickstart guideOct 09, 2023
Comments
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Wonderful, thanks for this new update!
The palette functions are very interesting, it opens up loads of cool graphical effects for games!