ANTIRUINS v070 update
ANTIRUINS Engine [Dreamcast + PC] » Devlog
Lots of updates.
- Fonts file can now be .png not just .dtex.
- Font resize is much cleaner now.
- Texture filtering using graphics.setTextureFilter()
- Changed the default 0GDTEX image included to a more “generic” antiruins one.
- Placed a bunch of older libraries in an “old” folder
- Currently writing a simple GUI library.
- Texture flipping now work properly.
- Love2D stuff now matches more closely the Dreamcast visual output. - test it with
make love
- Completely rewrote the tiled map importer.
Also, new documentation link - https://bertholet.notion.site/antiruins
Files
antiruins-beta.zip 13 MB
Version v07 Dec 09, 2024
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ANTIRUINS Engine [Dreamcast + PC]
Lua 2D engine for the Sega Dreamcast
Status | In development |
Category | Tool |
Author | bertholet |
Tags | 2D, Dreamcast, Game engine, LÖVE, lua |
More posts
- ANTIRUINS v080 (Physics)28 days ago
- Windows Support77 days ago
- ANTIRUINS v075 (Palette + Audio)Dec 28, 2024
- ANTIRUINS v071 (Windows + MacOS)Dec 17, 2024
- New Documentation for ANTIRUINSDec 09, 2024
- ANTIRUINS v060 - game jam releaseNov 01, 2024
- ANTIRUINS - quickstart guideOct 09, 2023
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