ANTIRUINS v081


Some small bugfixes

  • CDDA track number wierdness (fixed by Ross from Orc Face Games)

  • Error when freeing a texture with no palette (fixed by Ross from Orc Face Games)

  • Fixed some Z ordering problem with texts and shapes

  • Fixed some new collision problems because of compilers wierdness (thanks Falco)

  • Reworked alot of the camera stuff, still not perfect(…clamping) but usable.

  • Added a sprite:isPlaying() function to detect if there is an animation currently running.

Files

antiruins-beta.zip 12 MB
Version v081 1 day ago

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