ANTIRUINS - quickstart guide


ANTIRUINS makes it quite simple to create Dreamcast games. Here’s a rough video to get your started.

Otherwise, here are the instruction in written form.

  1. git clone https://gitlab.com/lerabot/antiruins.git antiruins

  2. cd antiruins && make dependency – This will download and build mkdcdisc and texconv. mkdcdisc is required if you want to build Dreamcast discs.

  3. Open the ANTIRUINS directory in your favorite code editor. You can find the examples in the game_example folder. The game.lua file let’s you select which examples you want to load.

  4. make cdi will build a valid Dreamcast image.

  5. You can burn the image to a disc or use it with your GDEMU, or favorite emulator. lxdream-nitro is the one I use most of the time.

Get ANTIRUINS Engine [Dreamcast + PC]

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(1 edit)

Not sure where it is best to post this, but if anyone ever has this bug trying to reproduce the map loading from ‘topdown.lua’

attempt to index upvalue 'map' (a nil value)

It’s because on newer versions of Tiled you need to explicitly embed the tileset before exporting your map to lua 😅 I thought I was going crazy because of this, I’ve been debugging this for a full day before finding this.

(But anyway, the engine is great!! Thanks a lot for making it 🤩)

You are SO right. I will add this to the comments on the top of the example, and in the map example as well!

I’m only a year late, but better late than never 😅 I’ll make something with this.

No worry. I was supposed to release the official version over the summer and this is still not it… Let me know on discord if you need help.

I told you I’d make something with it :)