ANTIRUINS v080 (Physics)
ANTIRUINS Engine [Dreamcast + PC] » Devlog
I quietly released this version last week but haven,t posted the CHANGELOG so here it is:
- Complete physics engine rewrite. The physics are now handled in the C instead of Lua.
- Supports AABB and Circle collision.
- Handles SOLID, CROSS and BOUNCE responses.
- You can now se the pitch of audio.WAV samples.
- Initial keyboard support (check input_tester.lua example)
- Set/Get Pixel for VRAM texture. (pixel.lua example)
- Fixed some bug in the sprite animation, you should now use sprite.setFrame() to set you appropriate frame number.
- There are new scripts in the tools folder, one is to match the palettes of your .dtex file to reduce palette usage.
- Added a MacOS version of mkdcdisc, haven’t tested it myself.
Files
antiruins-beta.zip 13 MB
Version v080 30 days ago
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ANTIRUINS Engine [Dreamcast + PC]
Lua 2D engine for the Sega Dreamcast
Status | In development |
Category | Tool |
Author | bertholet |
Tags | 2D, Dreamcast, Game engine, LÖVE, lua |
More posts
- Windows Support77 days ago
- ANTIRUINS v075 (Palette + Audio)Dec 28, 2024
- ANTIRUINS v071 (Windows + MacOS)Dec 17, 2024
- ANTIRUINS v070 updateDec 09, 2024
- New Documentation for ANTIRUINSDec 09, 2024
- ANTIRUINS v060 - game jam releaseNov 01, 2024
- ANTIRUINS - quickstart guideOct 09, 2023
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