ANTIRUINS v080 (Physics)


I quietly released this version last week but haven,t posted the CHANGELOG so here it is:

  • Complete physics engine rewrite. The physics are now handled in the C instead of Lua.
  • Supports AABB and Circle collision.
  • Handles SOLID, CROSS and BOUNCE responses.
  • You can now se the pitch of audio.WAV samples.
  • Initial keyboard support (check input_tester.lua example)
  • Set/Get Pixel for VRAM texture. (pixel.lua example)
  • Fixed some bug in the sprite animation, you should now use sprite.setFrame() to set you appropriate frame number.
  • There are new scripts in the tools folder, one is to match the palettes of your .dtex file to reduce palette usage.
  • Added a MacOS version of mkdcdisc, haven’t tested it myself.

Files

antiruins-beta.zip 13 MB
Version v080 30 days ago

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