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ANTIRUINS Engine
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Devlog
ANTIRUINS v075 (Palette + Audio)
December 28, 2024
by
bertholet
2
Lots of small updates and bug fixes. Fixed a bunch of small audio inconsistencies. Added audio.setPan for SFX sounds. No more audio.resume, if you use audio.pause then audio.play it should resume (CDD...
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ANTIRUINS v071 (Windows + MacOS)
December 17, 2024
by
bertholet
2
This is a minor update in terms of features, but a leap forward in terms of platform support. I’ve started to add some tools to make ANTIRUINS usable on Windows and Mac OS! WINDOWS : There is now a...
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v07 update
December 09, 2024
by
bertholet
Lots of updates. Fonts file can now be .png not just .dtex. Font resize is much cleaner now. Texture filtering using graphics.setTextureFilter() Changed the default 0GDTEX image included to a more “...
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New Documentation for ANTIRUINS
December 09, 2024
by
bertholet
1
#documentation, #dreamcast, #engine
I’m trying to write better documentation for our Dreamcast engine - ANTIRUINS. https://lerabot.github.io/antiruins-docs/...
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v06 - game jam release
November 01, 2024
by
bertholet
1
Sprite rendering is way way way faster than before. As of now, every sprite is rendered as a transparent hardware sprite using the direct rendering functions. The SCENE example has been revamped hand...
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ANTIRUINS - quickstart guide
October 09, 2023
by
bertholet
5
#dreamcast, #sega, #game engine, #lua
ANTIRUINS makes it quite simple to create Dreamcast games. Here’s a rough video to get your started. Otherwise, here are the instruction in written form. git clone https://gitlab.com/lerabot/antirui...
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